Donnie questions the necessity of elaborate hover effects in web design, suggesting that they add complexity without significantly enhancing user experience. They suggest that a simple cursor change could suffice to indicate interactivity, thereby simplifying design and reducing the number of design tokens needed for maintenance.
José discusses the transformation of Shopify's design system, Polaris, from a flat and uninspiring interface to a more tactile, functional, and joyful design language. The process involved divergent and convergent design explorations, careful consideration of elements like buttons, icons, color palette, and interactions, leading to a significant design change that aims to enhance the merchant's experience within Shopify's admin interface.
Daniel outlines how the design system at Thumbprint is organised into three layers: Thumbprint Tokens, Thumbprint Atomic, and Thumbprint Components. This layered approach enhances the system's flexibility, quality, and productivity, enabling efficient development of UI elements while maintaining a separation of concerns. This structured system helps both developers and designers fall into the "pit of success," making it easy to create consistent and effective user experiences.
Joey provides a comprehensive guide to using variables in Figma, discussing the various types of variables (color, number, boolean, and string), how to create and apply them, and the benefits of variable aliasing. The article emphasizes the improved collaboration between design and engineering and the efficiency gained through the use of variables and modes.
Rob discusses the importance of having a standard component specification template to guide the development of reusable, high-quality UI components. They outline various sections that should be included in the spec, such as an overview, design considerations, and technical details, to ensure that the component is well-documented, accessible, and consistent.